The screaming mandrake roots can be used to shatter glass objects, provided you can find some earmuffs first. Navigating this imposing environment is never a chore, as the house ghosts are on hand to lead you to the start of the next story mission, leaving a trail of translucent studs as a marker just in case you get distracted by yet another intriguing detail and wander off to explore again. It's lovely and hilarious.įor the vast majority of the game, you'll be traversing the staircases, corridors and courtyards, triggering story levels as you go, and learning new spells in lessons along the way. When Gilderoy Lockhart arrives at the school, gaggles of cooing girls follow him around. When the Dementors arrive, looking for Sirius Black, students huddle in corners, terrified. When it's Christmas in the story, everyone wears Santa hats. Instead, Hogwarts is a gigantic, continuous gameplay area full of living detail. You no longer retreat to a hub area and dip into key set-pieces one by one. Rather than allow this restriction to hold things back, TT Games has instead turned it to the game's advantage. Pretty much everything that happens to him happens in Hogwarts. Unlike Star Wars, Batman or Indiana Jones, Harry's adventures don't take him around the world, across a city or to other planets. To criticise this game for adhering to formula would be a mistake, since the structure now built on top of these reliable foundations is ambitious and daunting, and part of the reason for that lies in the distinct properties of the Harry Potter saga. There's no single correct configuration - just whatever you come up with to reach the next area. This is a basic block manipulation puzzle. As with all the best franchises, the key gameplay elements have endured for a reason. To the kids who flock to these games, it's comforting, familiar and provides a dependable springboard for the ever-evolving challenges that each game asks of them. To some adult observers, this unchanging bedrock represents a series in stagnation. Famous scenes from the stories are re-enacted in irreverent style, and you swap between characters to make use of their unique abilities. You explore, smash things, build things and earn shiny LEGO studs that can be cashed in to unlock even more content. The basics are much as they were for LEGO Star Wars five years ago. This has been true of all the LEGO games, of course, but this is by far the most impressive and most rewarding iteration of the beloved formula to date. So, for a game built from tiny pieces, LEGO Harry Potter builds into a seriously epic undertaking. I'd found only six of the secret red power bricks, rescued a mere 20 of the 50 imperilled students and earned less than half of the golden bricks which add up to unlock more bonus levels. I'd unlocked a fraction of the game's 160-plus characters. I'd not completed any of the Hogwarts crests hidden in each of the levels. And plastic.īy the time I finished the sizeable story mode, encompassing the first four years of Harry's life at Hogwarts, I'd put more hours on the game clock than most "adult" action games demand, yet I was still at just over 45 per cent completion. LEGO Harry Potter is enormous, which is no mean feat given that the title character is two centimetres tall.
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